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Home | Monthly Archives | About | Contact Tuesday, February 1, 2005
The other day, this guy here announced "the first open source (or at least Creative Commons-licensed) board game." The game itself seems similar to Go. I look forward to trying it out once the first freeware version comes out. What this reminded me of, though, was a strategy game I designed for the Apple II in BASIC back in the late 80s. I forget what I named it (might have been "Reverse" as a nod to Reversi, perhaps), but I remember it as being pretty darn clever. Essentially, the rules were as such:
Pretty simple, and there's probably room for some more rules (I'd add the "locking" of a box where a chosen row intersects with the previously chosen column), but it was honestly quite addictive even in its most basic form. My version allowed you to choose the level of play of the computer, which essentially determined how often the computer would make a good choice versus a random choice. It was nearly unbeatable in the expert mode. So, I'm officially "open sourcing" my idea as well under the Creative Commons Attribution-NonCommercial-ShareAlike 2.0 license. I'd love to see a Flash version of this game to play during my lunch break and would gladly provide the original source code to anyone interested in it and provide answers to any other questions about the game. I'd also like to come up with a better name for it. Maybe "Reverse" in another language? Any ideas? Comments
FROM: Andy
DATE: Wednesday February 2, 2005 -- 3:20:47 pm The name should be Esrever FROM: Ryan [E-Mail] DATE: Thursday February 3, 2005 -- 11:33:51 am Hey, I like. FROM: Merle [E-Mail] DATE: Saturday February 5, 2005 -- 2:57:23 pm "Open source board game" seems like an odd term to me. As some people at the linked-to blog note, what about chess, backgammon, etc? Who's going to come and sue you if you write a chess game? FROM: joe DATE: Thursday March 17, 2005 -- 10:18:13 am Actually writing a chess or checkers program is usually part of an introductory level AI course in school. It's not actually very hard once you know the algorithm to use. FROM: Merle [E-Mail] DATE: Thursday March 17, 2005 -- 4:29:55 pm I don't play checkers, so cannot speak to it, but would be surprised that one could code a *good* chess algorithm that easily. Walking a forward decision tree is one thing, but without good libraries of opening moves, standard end games, and special tricks, it's not going to beat anyone but novice players.
From: Justin Operable
There's a difference in my opinion between Public Domain and Open Source. Besides, just because Chess games can be made by anybody, doesn't mean it not awesome to enrich the gift culture with more free games.
From: Curtis
(URL)
Hi, I know this thread has been sitting idle for a while, but I just stumbled across it. I'm trying to form a community of people interested in making up "open source board games", and I've set up a wiki-like web site where anyone can post rules, board images etc, and give/receive feedback. I'd invite anyone who might be interested to drop by www.grassrootsgamer.com, and check it out!
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